Sellswords (Arcana Games)
Eugene FasanoAdventure Background
This adventure is set loosely in the Forgotten Realms but can be easily modified to fit the setting of your choice.
With war gathering between the northern kingdoms of Damara and Narfell, much of the north is without the protection of the king’s army that they have come to rely on. The Players’ Characters are a group of sellswords seizing this opportunity. They have come to offer aid to the desperate and lawless villages, whether out of sympathy for their plight or a desire to squeeze what gold they can from the barren region.
Their path takes them to the ill-fated town of Harn, a small village in the north of Damara. Harn is plagued by bandit attacks that have made the roads and surrounding region unsafe. These bandits are a group of Damaran deserters, organized and supplied, they have taken up in a ruined castle not far from Harn.
If the village of Harn is going to be saved, they will need allies. The Characters must help the villagers make difficult decisions about their survival, including seeking outside aid. It will be up to them whether to enlist the support of the nearby walled town of Noringard at great cost, or turn to their uneasy neighbors, an ancient wood elf clan. As winter’s chill encroaches, tensions between the town and the bandits mount over scarce resources. Inevitably, the conflict will come to a head and the bandits will be forced to attack Harn. The town’s fate rides on the will of the Characters and the choices they make.
Prologue
With war gathering between Damara and
Narfell, much of the north is without the
protection of the king’s army that they have
come to rely on. You are a group of sellswords
seizing this opportunity. You have come to offer
aid to the desperate and lawless villages,
whether out of sympathy for their plight or a
desire to squeeze what gold you can from the
barren region.